Reader UI of the Week: wow gold
Each week WoW.com brings you a fresh look at reader submitted UIs. Have a screenshot of your UI you want to submit? Send your screenshots, along with info on what mods you're using
This week on Reader UI of the Week, I want to showcase a UI that does something that I, stylistically, don't enjoy, but done in such a manner that makes me change my tune. Daedhir's UI is a compact and neat interface that strives to make use of the game's user interface art in order to give the UI a little classic with the total revamp. Suffice to say, I like it. Let's take a look inside.
This is a comparatively bad idea wow gold until you get to level 64 and finally obtain your wow gold spec's primary spell, Arcane Blast. When I die, I will ask Jesus why Blizzard refuses to make this spell available earlier to the spec that relies upon it. Then the good lord will look down upon me and say, "LTP nub." But barring divine wisdom (or a blue post) bestowing upon me the answer, I suppose I will have to settle for my current state of perpetual bafflement.
It's not that arcane mage leveling is terrible, just that wow gold you'll have an infinitely easier time of it if you spec frost or fire instead. Arcane's best spells don't come until much later in the game. Does 60+ levels of using untalented Fireball/Frostbolt as your primary DPS spell sound good to you? No? That's cool, you can always spam Arcane Missiles I guess. Because until you hit level 60 and can finally take Arcane Barrage, that's your sole tree-specific damage spell. Have fun with that.
Arcane leveling can be done, but it's simply not a lot of fun for the majority of the game. Switch to it at level 64, though, and you'll have a great time from Outland through Northrend. If you insist upon doing it, then talent your way down the arcane tree first, because you'll want Arcane Barrage as soon as possible, and make certain you fully talent into Arcane Stability right away. You'll want to make sure your Arcane Missiles are uninterruptible ASAP. Prismatic Cloak is another must-have leveling talent. Nothing saves a mage's life like instant Invisibility.
I've recently written an entire series wow gold on mage leveling, so visit that if you want a more comprehensive guide.
Arcane's max DPS rotation is actually pretty simple: spam Arcane Blast forever. This will kill everything. Unfortunately, it will also kill your mana pool. It's an unsustainable rotation.
Your actual rotation should look wow gold like this: Arcane Blast x 4-->Missile Barrage+Arcane Missiles-->repeat. Missile Barrage is the key here. If it doesn't proc after 4 Arcane Blasts, you have a choice. You can either get rid of the stack with an Arcane Barrage (also the best choice if you need to move), or cast another Arcane Blast in the hopes of finally proccing Missile Barrage. This can be rough on your mana pool, so you have to choose judiciously based on the current state of your mana and the time left in the encounter.
Use Arcane Power, Icy Veins, and Presence of Mind pretty much every time they're up, and when you run out of wow gold mana (which shouldn't be happening very often, if you're being conservative about your Arcane Blast spam and Missile Barrage is proccing at a reasonable rate) Evocate. In fact, if you can, it can pay to time an Evocation along with Icy Veins or a Bloodlust pop by the Shaman.
For AoE: Arcane AoE sucks. I'm not saying, I'm just saying. Your best AoE spell is Arcane Explosion, which requires you to A.) be in the middle of lots of things wow gold that like to eat mages, and B.) burn through mana like nobody's business. You're better off standing at range and spamming Blizzard, to be honest. Your AoE DPS is going to suck, but nobody much cares about that. Or at least, nobody who isn't a douche cares about that.
Daedhir's UI has actually been featured here before during the early days after the launch of Wrath of the Lich King as one of five user interfaces spotlighted for WoW.com readers. Daedhir was kind enough to send me a quick message telling us all about the new changes to his addon package in a 2.0 release: Hi. An earlier version of my UI was featured back at launch of Wrath along with a few other reader UIs, and the exposure led to me putting my UI up for download. I've been providing it ever since. I very recently put up a complete revamp of the UI. I've tried to make it fit in very well with the default Blizzard UI elements, using a lot of the original Blizzard UI artwork to make things look good. It's a pretty big departure from what most UI developers do these days -- most go for something very minimalistic. I've tried to make the major elements in my UI get out of the way as much as possible, while still providing tons of information and lots of room for action bar buttons. I also put into practice many of the accepted techniques for power users -- for instance, putting the unit frames below the player's character model, to minimize the distance that they player's eye has to travel on screen when fighting. But I really tried to make the aesthetic fit in well with Blizzard's overall look. I'm really happy with how it turned out. You can find lots more info at http://daedhirui.blogspot.com and this page contains a link to where the UI is available on WoWinterface. Thanks, and I hope you find my submission useful.
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